AI Insights · Timothy · July 2024
Top 5 Otome Games Performance in Ecuador: Q2 2024
Discover the performance of the top 5 Otome games in Ecuador for Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the Otome game genre saw varied performance across the top 5 applications in Ecuador. Here's a closer look at how these games fared in terms of downloads, revenue, and weekly active users.
Love and Deepspace from INFOLD PTE. LTD. experienced a fluctuating revenue trend, starting at $97 in the first week of April and peaking at $172 in mid-June. Downloads were sporadic, with a notable spike to 26 in mid-May. Weekly active users remained relatively stable, starting at 423 and slightly decreasing to 397 by the end of June.
My Candy Love - Otome game by Beemoov exhibited a significant revenue surge in late April, reaching $444, but saw a decline towards the end of the quarter, settling at $20. Downloads showed a strong performance in mid-April with 113 and maintained a moderate level throughout the quarter. Active users saw a peak of 861 in mid-April but gradually decreased to 693 by the end of June.
IkemenSengoku Otome Anime Game from CYBIRD Co., Ltd. had a modest revenue performance, with the highest weekly revenue being $61 in early April. Unfortunately, there were no downloads or active user data available for this game during the quarter.
Tears of Themis by COGNOSPHERE PTE. LTD. showed a brief revenue spike to $109 in early April but saw no significant revenue for the rest of the quarter. The game had minimal download activity, with only 4 downloads reported in mid-May.
Obey Me! - Anime Otome Sim - from NTT Solmare recorded a modest revenue trend, peaking at $32 in mid-June. Active users slightly declined from 126 at the start of April to 88 by the end of June. No download data was available for this game during the quarter.
These insights come from Sensor Tower, where you can find more detailed analytics and trends for mobile applications.